This project was originally developed during my early middle school years as a practice project. It is written in Python and simulates the pathfinding system of a warehouse robot. The idea was to ...
A pathfinding visualizer made in Python and Pygame. This project aims to provide a fun and interactive way to learn about popular pathfinding algorithms such as Dijkstra's, A* and other supported ...
September 2026 (September 1st to September 30th) was a month where the infrastructure for operating AI agents within an ...
I built a system to control a Nintendo Switch from a PC and have an AI (Claude) play Pokémon FireRed. Previously, I recreated the Elite Four battles in Python to find a strategy, allowing the game to ...
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