In the 1980s and '90s golden age of point-and-click adventure classics, we were blessed with what has since developed into decades of self-referential comedy, iconic puzzle set-ups, and satisfying ...
Christina and I had a meeting with Charles Cecil, managing director of Revolution Software. He showed us some new Broken Sword 3 screens and demo-ed a prototype of Broken Sword 2 for the GBA.
One of the most tedious repeated refrains since the turn of the millennium is the notion that “adventure games are dead.” While it’s very true that the genre’s heyday was in the 1990s, when new ...
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