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Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in many ...
This morning, the Khronos group announced some big advances in the OpenGL ecosystem. Including the fact that Android L integrates OpenGL ES 3.1 with AES. This is a big deal as these are all 3D ...
This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira – Software Engineer at Intel Corporation. By batch-rendering multiple versions of the same mesh, instanced rendering can help ...
Khronos Announces OpenGL ES 3.0 Spec - Get Ready For Faster, Better-Looking, More Desktop-Like Games
Speaking at SIGGRAPH 2012, a yearly computer graphics convention featuring some of the most prominent names in the business, Khronos unveiled updates for several key OpenGL properties including the ...
When developing an Android* application, you usually need to test, optimize, and debug on many different platforms. While basically every hardware and chip manufacturer provides a set of custom tools ...
The next generation processor war is definitely on, we’ve already had a look at the promising big.LITTLE A53/A57 combination, and now its Qualcomm’s turn to hint at what it has up its sleeve for the ...
Graphics hardware is getting better for mobile devices. But the software that makes use of that hardware is just as important when it comes to getting outstanding polygonal images to run on a wide ...
3DMark, one of the industry’s leading gaming benchmark companies, has just released a new graphics benchmark for Android devices named Sling Shot, which tests your device against a range of OpenGL ES ...
The Khronos Group this week released an update to the royalty-free OpenGL ES specification — a widely adopted OpenGL specification designed specifically for mobile devices supported by mobile hardware ...
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