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"I really hate how we did it": The Witcher 3 quest lead says there are parts of the iconic RPG he still wishes he could "time travel and fix"The Witcher 3 lead quest designer Mateusz Tomaszkiewicz, who's now leading development on Rebel Wolves' Blood of Dawnwalker, ...
Former CD Projekt Red veterans have explained how their new vampiric RPG, made at a new studio Rebel Wolves, is building on ...
The Blood of Dawnwalker will feature a smaller open world than The Witcher 3 and the game's devs explain why they['re doing ...
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Cryptopolitan on MSNThe Witcher 3 lead quest designer hates some aspects of the gameThe Witcher 3 lead quest designer has opened up about the aspects he hates in the game and would love to change them if the ...
The best games to ever do it were, I reckon, Fallout: New Vegas and The Elder Scrolls 3: Morrowind. The former was designed ...
The Blood of Dawnwalker will let you kill even important NPCs, as Rebel Wolves say they aim the campaign to be 30-40 hours ...
Former Witcher 3 lead quest designer Mateusz Tomaszkiewicz says CDPR initially worried that people wouldn't vibe with the beloved RPG's massive story in an open-world setting.
Z plików gry, które gracze odnaleźli lata temu, było wiadomo, że w grze miał pojawić się klon Ciri o imieniu Becca. Wiadomym było też, że pojawia się na Skellige, ale trudno było dowiedzieć się ...
The Blood of Dawnwalker's creative director has revealed the campaign is around 30-40 hours, and are aiming for the same quality as The Witcher 3.
Dawnwalker wyciągnie lekcję z błędów Wiedźmina 3. „Nienawidzę tego, jak zrobiliśmy tam pewne rzeczy”
Mateusz Tomaszkiewicz przyznał w wywiadzie, że do dziś nie może znieść tego, w jaki sposób zaprojektowane zostały pewne ...
Jedną z inspiracji przy projektowaniu otwartego świata The Blood of Danwalker był Gothic - ujawnił twórca gry.
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