Games look better with each passing year. We expect that much, but now and then a breakthrough promises a huge leap forward. Programmable shaders. Hardware transformation and lighting. Low-level APIs.
Real-time ray tracing is finally here and today we're exploring how it looks and performs in the first game to support it fully: Battlefield V. In this article we're not only benchmarking the three ...
EA’s Battlefield V doesn’t technically hit the streets until November 20, but it’s already the first game to support real-time ray tracing using Microsoft’s new DirectX Raytracing API. Nvidia’s ...
After a less than encouraging debut of real-time ray tracing in Battlefield V, Nvidia and DICE have been working together to optimize the game's implementation of DXR. The improvements come in the ...